Qt5 Signal Slot Overload

In Qt Designer's signals and slots editing mode, you can connect objects in a form together using Qt's signals and slots mechanism. Both widgets and layouts can be connected via an intuitive connection interface, using the menu of compatible signals and slots provided by Qt Designer. When a form is saved, all connections are preserved so that they will be ready for use when your project is built.

For more information on Qt's signals and sltos mechanism, refer to the Signals and Slots document.

Connecting Objects

Possible duplicate of Connecting overloaded signals and slots in Qt 5 – cmannett85 Apr 22 '16 at 14:24. Qt5: connect overload signal and slot function with. Comparing mem and time required to create N objects each with 1 connection, N from 100 to 10000000 Measuring for 100 connections # connects mem (bytes) time (sec) Raw: 100 0 0.0015 Pyqt Slot: 100 0 0.000495 Ratios: nan 3 Measuring for 1000 connections # connects mem (bytes) time (sec) Raw: 1000 0 0.0138 Pyqt Slot: 1000 0 0.0035 Ratios. Signals and Slots in Qt5 Qt5 alpha has been released. One of the features which I have been working on is a new syntax for signals and slot. This blog entry will. A template based solution was introduced in Qt 5.7: qOverload. The best thing is probably to recommend not to overload signals or slots but we have been adding overloads in past minor releases of Qt because taking the address of a function was not a use case we support. But now this would be impossible without breaking the source compatibility. Connecting overloaded signals/slots. While being better in many regards, the new connection syntax in Qt5 has one big weakness: Connecting overloaded signals and slots. In order to let the compiler resolve the overloads we need to use staticcasts to member function pointers, or (starting in Qt 5.7) qOverload and friends.

To begin connecting objects, enter the signals and slots editing mode by opening the Edit menu and selecting Edit Signals/Slots, or by pressing the F4 key.

Overload

All widgets and layouts on the form can be connected together. However, spacers just provide spacing hints to layouts, so they cannot be connected to other objects.

Highlighted Objects

When the cursor is over an object that can be used in a connection, the object will be highlighted.

To make a connectionn, press the left mouse button and drag the cursor towards the object you want to connect it to. As you do this, a line will extend from the source object to the cursor. If the cursor is over another object on the form, the line will end with an arrow head that points to the destination object. This indicates that a connection will be made between the two objects when you release the mouse button.

You can abandon the connection at any point while you are dragging the connection path by pressing Esc.

Making a Connection

The connection path will change its shape as the cursor moves around the form. As it passes over objects, they are highlighted, indicating that they can be used in a signal and slot connection. Release the mouse button to make the connection.

The Configure Connection dialog (below) is displayed, showing signals from the source object and slots from the destination object that you can use.

To complete the connection, select a signal from the source object and a slot from the destination object, then click OK. Click Cancel if you wish to abandon the connection.

Note: If the Show all signals and slots checkbox is selected, all available signals from the source object will be shown. Otherwise, the signals and slots inherited from QWidget will be hidden.

You can make as many connections as you like between objects on the form; it is possible to connect signals from objects to slots in the form itself. As a result, the signal and slot connections in many dialogs can be completely configured from within Qt Designer.

Connecting to a Form

To connect an object to the form itself, simply position the cursor over the form and release the mouse button. The end point of the connection changes to the electrical 'ground' symbol.

Editing and Deleting Connections

Qt5 Signal Slot Overload Relay

By default, connection paths are created with two labels that show the signal and slot involved in the connection. These labels are usually oriented along the line of the connection. You can move them around inside their host widgets by dragging the red square at each end of the connection path.

The Signal/Slot Editor

The signal and slot used in a connection can be changed after it has been set up. When a connection is configured, it becomes visible in Qt Designer's signal and slot editor where it can be further edited. You can also edit signal/slot connections by double-clicking on the connection path or one of its labels to display the Connection Dialog.

Deleting Connections

The whole connection can be selected by clicking on any of its path segments. Once selected, a connection can be deleted with the Delete key, ensuring that it will not be set up in the UI file.

Qt5 Signal Slot Overload Sensor

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